Jujutsu Shenanigans Tier List: Best Characters Ranked
Jujutsu Shenanigans drops you into a 20-player brawl with more than a dozen characters and zero explanation of which ones are actually good. You lock in someone who looks cool, then get instakilled by a Perfection main's domain before you have found the block button. Sound familiar?
Here is the good news: every finished character is free. There are no spins and no gacha. You just select one before the match, so the only thing between you and a strong pick is knowing the roster. This list ranks every character on Awakening power, domain threat, combo damage, and how reliably the kit performs, with one honest caveat up front: skill outweighs all of it. A practiced player on a D-tier pick will beat a sloppy S-tier main every time.
How the Roster Works
Every character is built the same way. You get a Base moveset (four skills on the 1, 2, 3, and 4 keys, plus a special on R), an Awakened form you trigger with G, and many characters have a Domain Expansion as their ultimate. The Awakening bar fills as you deal and take damage, and your awakened moveset hits far harder for a limited window.
The controls are simple, but mastering them is the whole game:
- M1 (basic combo): four hits for 3, 3, 4, and 4 damage. The foundation of everything.
- Q (dash): the single most important button. It extends combos, escapes stun, and creates space.
- F (block) and R (special) and G (Awaken).
Twelve characters are fully finished and free. A couple more are Early Access, locked behind a 300 Robux gamepass and still unfinished. A handful of "Base Only" characters trade a full Awakening for a single awakened move. That structure is the tier list: a complete kit beats a half-finished one almost every time.
S Tier: The Top of the Roster
Vessel (Yuji / Sukuna) is a launch character and still one of the scariest picks in the game. The Base kit is a clean melee brawler (Cursed Strikes, Divergent Fist, Manji Kick), but the payoff is the King of Curses Awakening: Dismantle, the Malevolent Shrine domain, and the signature World Cutting Slash, a 1 into 3 into 2 into R sequence that can close a round in one go. The hardest character to play at full value, and the most terrifying when someone can.
Perfection (Mahito) has been a consensus top pick for patches. The Essence of the Soul Awakening brings Embodiment of Self-Perfection, a domain that one-shots when it lands, plus an Awakening Black Flash, and it escalates into a second super-awakened form, Instant Spirit Body of Distorted Killing. Aggressive, rewarding, and punishing to fight.
Honored One (Gojo) is the safest top-tier pick to learn. The Six Eyes Awakening unlocks Hollow Purple for 70 damage, Infinite Void, a 14-second domain that freezes everyone caught inside, and the 0.2 Domain finisher that instakills when you execute it cleanly. Strong from day one, but experienced opponents will read his telegraphed moves.
Ten Shadows (Megumi) has the highest ceiling of anyone. You deploy summons (Nue, Toad, Divine Dog, Great Serpent, Max Elephant) while staying alive in the background, then the Insanity Awakening calls in Mahoraga, whose Adaptation makes it more dangerous the longer the fight drags on, capped by the Chimera Shadow Garden domain. Brutal to learn, oppressive once mastered.
A Tier: Strong and Reliable
Blood Manipulator (Choso) revolves around Convergence orbs that buff the rest of his kit. The Duty As A Brother Awakening heals 20 HP and ends in Plasma Wave, which hits for 116 damage at point-blank, one of the biggest single hits in the game. No Domain Expansion and a slow ramp, but the payoff is massive.
Restless Gambler (Hakari) is the wildcard. His Idle Death Gamble is built around a domain trial: win the jackpot and you enter a regeneration state most opponents simply cannot outdamage. He is less impressive before the domain, so you have to survive long enough to trigger it, then he is nearly unkillable.
Defense Attorney (Higuruma) is the only character below 100 HP, sitting at 90, so play the early game carefully. His Deadly Sentencing domain runs a trial, and winning it arms the Executioner's Sword, which kills on any hit. His Domain Amplification can also shut down an enemy domain mid-activation. High skill, high reward.
Switcher (Todo) is built around Boogie Woogie, the teleport-swap that scrambles spacing and sets up burst windows. Devastating when your timing is clean, exploitable when it is not.
B Tier: Solid Picks
Cursed Partners (Yuta and Rika) is the most mechanically complex character: you fight alongside Rika as a second body, and the True Love Awakening unlocks Copy, which steals one of 21 techniques for huge versatility. The ceiling is enormous and the floor is high, so the average player loses ground to simpler picks.
Head of the Hei (Naoya) is a speed-first fighter. The Vengeance Awakening (Projection Sorcery into Time Cell Moon Palace) rewards players who can keep up with its mobility, which is exactly why most players cannot get full value out of it.
Salaryman (Nanami) is the best character to learn fundamentals on. Ratio Point sets up weak-point damage and the Overtime Awakening rewards patient, methodical play. Approachable and honest, if outscaled by the top of the roster.
Puppet Master (Mechamaru) is a ranged zoning kit (Ultra Cannon, Heat Emission, Pigeon Viola) with the Absolute Awakening. Perfectly workable, just outclassed by the characters above it.
C and D Tier: Early Access and Base-Only
Disaster Plants (Hanami) and True Cannon are Early Access: you need the 300 Robux gamepass to play them, and their Awakenings are still listed as TBA. Strong neutral tools, but an unfinished Awakening hard-caps the ceiling. Fun to test, not ready to main.
Base-Only characters like Crow Charmer, Lucky Coward, Star Rage, and Aspiring Mangaka swap a full Awakening for a single awakened move. They are fine for casual play and get outclassed in serious fights by anyone running a complete kit.
Note: There is also an "Overpowered" group, including Strongest Of History (Heian-era Sukuna) and a joke Goku character called Monkey Kid that throws a Kamehameha. Those are locked to special gamemodes, private servers, or staff, so they sit outside the regular tier list.
What Actually Wins Fights
If you take one thing from this list, take this: the mechanics below decide more matches than your character pick does.
- Awakening timing (G). The gauge fills as you deal and take damage. Awaken too early and you waste the window, too late and you are already dead.
- Domain Expansion. Landing your domain at the right moment flips a losing fight. Whiffing it leaves you wide open.
- The Q dash. Escaping stun and extending combos with the dash is worth more than any tier bump. Drill it.
- Ragdoll canceling. Getting comboed to death because you cannot tech out of a ragdoll loses more games than your character choice ever will.
None of these care which character you picked. That is the point.
Your Priorities, In Order
- Learn M1, the Q dash, and blocking first. They win more fights than any tier placement.
- Pick a top-tier character whose playstyle clicks. Honored One and Salaryman are the friendliest to learn. Vessel and Ten Shadows have the highest ceilings if you want to grind.
- Master your Awakening timing. Whoever uses Awakened form better usually wins.
- Grab active codes for free rewards before you grind. Check our Jujutsu Shenanigans codes page for what is live.
The roster shifts constantly. The developers rework characters every few updates, so exact placements move after a big patch. What does not move is the core truth: in Jujutsu Shenanigans, the player beats the pick. Lock in someone you enjoy and learn them inside out, and you will beat people running characters you have not even unlocked yet.