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About Cook Friends!
Cook Friends! is a darkly comedic idle factory automation game by SimplePlay Co. (a verified Roblox group), released October 2025. The premise is deliberately absurd: your friends have wronged you, and revenge means running them through an industrial production line to cook them into burgers and feed the city. Beneath the dark humor is a solid incremental automation game - players scale from manual ingredient spawning to fully automated throughput pipelines. At 14 million visits in under six months with 41.8K favorites and a sustained concurrent count of 400 to 700 players, it has strong early momentum. Servers hold 5 players.
The factory loop rewards systematic optimization over chaos:
- 💼 Friend Spawner - manually summon friend "ingredients" to kick off the production line; the transition to an Auto Spawner is the first major automation milestone
- 💼 Shredder - the first processing machine; friends travel via Conveyor to the Shredder, which converts them into Raw Meat
- 🏠 Preparation Table and Ovens - Raw Meat moves to the Preparation Table for cutting, then into Ovens where multiple burgers can cook simultaneously once the Production upgrade is leveled
- 💰 Coins - the primary currency earned by selling finished burgers to city customers; reinvested entirely into upgrades
- 🏆 Upgrade wall - three core upgrades drive scaling: Multiplier (Coins per sale), Visitors (city customer volume), and Production (simultaneous burger capacity); balancing all three prevents factory bottlenecks
- ⏳ Automation milestone - unlocking full Auto Spawner integration earns the "Automatization!" badge (1 million awarded), marking the shift from active management to passive income optimization
The dark red and black aesthetic keeps the tone consistent with the tagline "Your friends hurt you a lot... it's time for revenge." The Fandom wiki at cook-friends.fandom.com covers 184 pages of mechanics, upgrade guides, and factory optimization tips.
Cook Friends! sits in the absurdist end of the Roblox tycoon genre - mechanically sound incremental automation wrapped in deliberately unsettling humor. Players who enjoy the pure optimization puzzle of idle factory games without a more literal theme will find it a satisfying loop.
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