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About Cultivation: Mortal to Immortal
Cultivation: Mortal to Immortal is a xianxia-themed incremental RPG on Roblox developed by Firefly Simulator, launched in July 2024 and reaching over 105 million visits with a 94% approval rating - one of the highest like ratios in the incremental genre. Players begin as mortals and ascend through 80+ numbered Worlds, building out a character through Classes, Equipment, Pets, Relics, Runes, and Elixirs while managing an Island economy and competing in Guild Wars.
The game blends active challenge content with idle income systems:
- βοΈ World progression - 80+ numbered challenge Worlds serve as the main progression ladder, each tracked with a dedicated badge
- π Class and build system - players choose from multiple Classes after early progression, pairing class abilities with Equipment for build diversity
- πΊοΈ Island and Farms - a private base that generates Coins and resources passively through offline income
- βοΈ Dungeons - instanced challenge areas beyond the numbered Worlds, dropping rare Relics and Runes
- π Guild Wars - player-founded guilds battle for territory on the Celestial Battlefield sub-arena; the primary competitive content
- π Pets - collectible companions added in the current version that provide passive stat bonuses central to late-game progression
The economy runs on two currencies: Coins for general upgrades and crafting, and Gems as the premium resource for summons and exclusive items. Guild Wars provide territory rewards, Dungeons drop Relics and Runes for build refinement, and the Normal Market and Advanced Market sub-places support a full player-to-player trading economy. The game's Fandom wiki at cultivationsimulator.fandom.com covers all systems in detail for players looking to optimize their cultivation path.
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