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About Gone Hunting
Gone Hunting is a relaxing RPG adventure on Roblox developed by Wallaby Wiggins (also credited as IX Studio in the wiki). Launched in September 2025, the game has reached 8.8 million visits and 55.8K favorites in under a year, backed by a 247-page Fandom wiki and active development through Update 4 in March 2026. The 16-player server cap gives the open world room to breathe without crowding.
Players combine three activity types - hunting with a rifle, fishing with a rod, and setting passive traps - across multiple distinct areas with 8 dynamic weather types that directly affect what animals spawn. The goal is to catch rare mutations and build cash through the sell system:
- 🗺️ Hunt in Hunter's Hollow, Ambergrove, and the Rainveil Forest (Update 4)
- 💎 Mutations add rare variants to catches - from Grassbound (1-in-8) up to Dimensional (1-in-118 million)
- ⏳ Weather system with 8 types changes animal spawns and map visibility each session
- 💎 Stack weather traits to maximize rare animal appearance rates
- 💼 Passive trapping earns cash even while offline
- 🗺️ Grappler traversal gear added in Update 4 for navigating Rainveil Forest
Progression tracks through the mutation rarity system and gear upgrades. Animals and fish each carry a base sell value, multiplied by their mutation tier - a Dimensional mutation on any catch is effectively lottery-tier valuable. Luck Boosts from codes temporarily raise catch rates and mutation chances, making code timing meaningful for rarity hunters.
Gone Hunting shares DNA with Fishing Simulator and similar resource-collection RPGs on Roblox, but distinguishes itself through the dual hunt-and-fish mechanic, the mutation depth system, and the weather-driven spawn complexity. Its confirmed wiki at gone-hunting.fandom.com (247 pages) reflects a community genuinely invested in documenting every animal and mutation variant.
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