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Gone Hunting

by Wallaby Wiggins

All Games
Gone Hunting

Stats

Live numbers from Roblox
Players
66
Visits
11,776,235
Upvotes
25,379
Downvotes
5,769
Rating
81.5%
Favorites
75,002
Average Playtime
12.00 Minutes
Game Updated
Jun 1, 2026

How popular is Gone Hunting?

How the game is trending over time
Concurrent players
66
New visits
+448,676
Like percent
81.479%
New likes
+741

About Gone Hunting

What the game is about and where to play it

Gone Hunting is a relaxing RPG adventure on Roblox developed by Wallaby Wiggins (also credited as IX Studio in the wiki). Launched in September 2025, the game has reached 8.8 million visits and 55.8K favorites in under a year, backed by a 247-page Fandom wiki and active development through Update 4 in March 2026. The 16-player server cap gives the open world room to breathe without crowding.

Players combine three activity types - hunting with a rifle, fishing with a rod, and setting passive traps - across multiple distinct areas with 8 dynamic weather types that directly affect what animals spawn. The goal is to catch rare mutations and build cash through the sell system:

  • 🗺️ Hunt in Hunter's Hollow, Ambergrove, and the Rainveil Forest (Update 4)
  • 💎 Mutations add rare variants to catches - from Grassbound (1-in-8) up to Dimensional (1-in-118 million)
  • ⏳ Weather system with 8 types changes animal spawns and map visibility each session
  • 💎 Stack weather traits to maximize rare animal appearance rates
  • 💼 Passive trapping earns cash even while offline
  • 🗺️ Grappler traversal gear added in Update 4 for navigating Rainveil Forest

Progression tracks through the mutation rarity system and gear upgrades. Animals and fish each carry a base sell value, multiplied by their mutation tier - a Dimensional mutation on any catch is effectively lottery-tier valuable. Luck Boosts from codes temporarily raise catch rates and mutation chances, making code timing meaningful for rarity hunters.

Gone Hunting shares DNA with Fishing Simulator and similar resource-collection RPGs on Roblox, but distinguishes itself through the dual hunt-and-fish mechanic, the mutation depth system, and the weather-driven spawn complexity. Its confirmed wiki at gone-hunting.fandom.com (247 pages) reflects a community genuinely invested in documenting every animal and mutation variant.

Available on

PC
Yes
Mobile
Yes
Console
No

Gone Hunting FAQ

Everything you need to know about Gone Hunting - from how to play to where our data comes from.

Ask in our Discord
What is Gone Hunting?
Gone Hunting is a relaxing RPG adventure on Roblox where players hunt animals with a rifle, fish with a rod, and set passive traps across a living open world with dynamic weather. Developed by Wallaby Wiggins, it launched in September 2025 and has 8.8 million visits with a 247-page community wiki.
Who made Gone Hunting?
Gone Hunting was created by Wallaby Wiggins, a Roblox developer group also credited as IX Studio in the community wiki. The game launched in September 2025 and was last updated in March 2026 with Update 4 adding the Rainveil Forest area.
What are mutations in Gone Hunting?
Mutations are rare visual and stat variants on caught animals and fish that multiply their sell value. Rarity ranges from Grassbound at 1-in-8 up to Dimensional at 1-in-118 million. Common mutations include Albino, Umbra, Ghostly, and Radioactive, with ultra-rare variants like Wyrmblooded, Ashen, and Dimensional at the top of the scale.
How does the weather system work in Gone Hunting?
Gone Hunting has 8 dynamic weather types that affect which animals spawn and in what quantities each session. Stacking multiple favorable weather traits - being in the right combination of weather conditions - maximizes the chance of rare and valuable animals appearing. Weather management is a core skill for serious hunters.
What areas are in Gone Hunting?
Gone Hunting has three confirmed areas: Hunter's Hollow (the starting area), Ambergrove, and Rainveil Forest (added in Update 4 along with new grappler traversal gear and new animals). Each area has distinct animal populations and fishing spots.
Can I earn offline in Gone Hunting?
Yes. The passive trapping system lets players set traps in the environment that catch animals while they are offline. This makes Gone Hunting idle-game friendly - you can return after a session break and collect cash from trap catches without having been actively playing.

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