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About Rogue Lineage
Rogue Lineage is a hardcore permadeath fantasy RPG on Roblox developed by Monad Studios (Ragoozer, Arch_Mage, Grimmkind, and team), created in March 2019 and nominated for "Sleeper Hit" in the 7th Annual Bloxy Awards. It costs 200 Robux to access - one of the few paid Roblox RPGs - and delivers the most uncompromising progression system on the platform. With 378 million visits, 332,000 favorites, and 200-500 concurrent players on 10-player servers, it has built a deeply invested community of players who have chosen difficulty as a feature.
The defining mechanic is permadeath. Each character starts with a limited number of lives. Every death costs one. When all lives are gone, the character is permanently deleted. Progress does not vanish entirely though - a portion of your stats, abilities, and reputation passes to an Heir, who becomes your next character. Your lineage accumulates across generations, and beating your previous character's record with each new life becomes the personal challenge that replaces typical level-up progression:
- ⚔️ Permadeath - characters die permanently when lives run out; no respawn, no recovery
- 💎 Heir system - each death passes partial progress to your next character; your lineage grows stronger across generations
- 🗺️ Houses - player-formed guilds that claim and control cities through war, alliances, and politics
- 🗺️ Khei - the second world accessible after sufficient progression; "the fragile world awaits"
- ⚔️ Class progression - a four-tier track from Super Class through Ultra Class, Uber Class, and the top-tier Edict badge
- ⏳ Injuries, diseases, and trauma - persistent conditions requiring in-game treatment; survival difficulty beyond just combat
Ten-player servers create intense, meaningful encounters with every other player you meet - in a world where dying has permanent consequences, meeting a stranger is always a high-stakes event. The House system turns the meta-game into a political landscape of feuding guilds competing for city control.
Rogue Lineage is not for casual play. The description says it plainly: "incredibly difficult with little to no hand holding - enter at your own risk."
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