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About Grace [GRACE BUT EVIL]
Grace [GRACE BUT EVIL] is a Survival / Escape horror game in the Rooms subgenre, primarily developed by a single creator under the group The Fartering Few. Launched in September 2024, it accumulated 405M+ visits and 979.9K favorites in roughly seven months, with a 93.1% approval rating from over 495,000 votes - a growth trajectory comparable to DOORS in its early months.
The game is a speed-focused, chaos-first interpretation of the Rooms formula - players tredge (the game's word for it) from saferoom to saferoom through procedurally structured nightmare corridors, hunted by named entities while a timer counts down:
- βοΈ Survive named entities including Carnation (a pink pursuer), Slight, and Slugfish
- πΊοΈ Navigate from saferoom to saferoom through chaotic corridors
- β³ Keep the timer from running out - it is the secondary failure condition alongside entity attacks
- π Chase completion milestones across named content updates (TINT OF ROSE, FRUITS OF MARCH, JOYS OF HUMBLE)
- π Fire Gleam shots at Carnation for the Peashooter badge - one of the rarest achievements
Progression in Grace is skill-based. Each entity has a distinct survival pattern: Carnation requires 30 Gleam shots to resist, Slight must not be "let in," and Slugfish demands patience rather than aggression. The game's content is split across named update branches preserved as separate places - TINT OF ROSE keeps the legacy version for speedrunners, while FRUITS OF MARCH and JOYS OF HUMBLE represent major content expansions.
Inspired by DOORS by LSPLASH, Pressure by Urbanshade, Rooms & Doors by CJ4, and Pizza Tower by Tour De Pizza, Grace builds on its predecessors with sharper movement mechanics and a stronger auteur voice. The developer's public candor about the game's unexpected success - and its impact on them personally - has made it a uniquely resonant title for the horror-rooms community. PC with headphones and 6+ graphics settings is recommended for the full experience.
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