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RoCitizens

by Firebrand Games

All Games
RoCitizens

Stats

Live numbers from Roblox
Players
638
Visits
888,329,042
Upvotes
1,151,636
Downvotes
144,033
Rating
88.9%
Favorites
3,835,255
Average Playtime
20.00 Minutes
Game Updated
Jul 12, 2026

How popular is RoCitizens?

How the game is trending over time
Concurrent players
638
New visits
+1,408,180
Like percent
88.884%
New likes
+995

About RoCitizens

What the game is about and where to play it

RoCitizens is an open-world life simulation and roleplaying game on Roblox, created by Firebrand Games in December 2013 and continuously updated for over a decade. Players arrive in a persistent city with nothing but their starter outfit and work toward owning a furnished home, driving custom vehicles, and building a social identity through jobs, roleplay, and community. With 885 million visits and 3.83 million favorites, it is one of Roblox's most enduring life simulation titles.

The core loop runs through several parallel tracks at once. Jobs - police officer, firefighter, robber, and line cook among others - generate Cash that funds housing, vehicles, and furniture. The property system lets players buy, build, and furnish homes with a wide selection of items, creating personalized spaces that serve as social hubs. The police-versus-robber dynamic creates natural PvP-adjacent roleplay conflict as the criminal path puts players at odds with law enforcement across the city:

  • 💼 Jobs - choose a career path and work to earn Cash over time; police, firefighter, robber, and line cook roles each play differently
  • 🏠 Housing - buy and furnish a home with persistent ownership across sessions; furniture spans everyday pieces to milestone-exclusive decorative items
  • 🚗 Vehicles - purchase, drive, and modify cars across a city built for driving
  • 🎭 Roleplay - police versus robber dynamics, family RP, and neighbor RP emerge organically from the open world
  • 💰 Cash economy - the single currency powering all purchases, earned through jobs and passive income from owned properties

The Mood system adds a life simulation layer that distinguishes RoCitizens from pure hanging-out games: players must eat, rest, and socialize to keep their character happy and productive. Neglecting Moods impacts gameplay negatively. Character customization supports unique outfit combinations through a dedicated wardrobe system.

RoCitizens sits in the same genre as Brookhaven but differentiates through a wider job variety, persistent home ownership, a deeper Cash economy, and ten-plus years of accumulated world content.

Available on

PC
Yes
Mobile
Yes
Console
No

RoCitizens FAQ

Everything you need to know about RoCitizens - from how to play to where our data comes from.

Ask in our Discord
What is RoCitizens?
RoCitizens is an open-world life simulation and roleplaying game on Roblox where players work jobs, build and furnish homes, collect vehicles, and socialize in a persistent city. Created by Firebrand Games in 2013, it has accumulated 885 million visits and 3.83 million favorites, making it one of the longest-running life simulation games on the platform.
Who made RoCitizens?
RoCitizens was created by Firebrand1 under the Firebrand Games group. The game launched in December 2013 and has been continuously updated for over a decade, with the most recent update in April 2026.
What jobs can you work in RoCitizens?
RoCitizens offers several career paths including police officer, firefighter, robber, and line cook. Each job earns Cash over time while actively working. The police and robber roles create natural conflict on the same server, with robbers stealing from other players and police attempting to stop them.
What is the Mood system in RoCitizens?
The Mood system is a life simulation mechanic that tracks hunger, happiness, and other needs. Players must eat, rest, and socialize to keep their character's Moods fulfilled. Neglecting Moods impacts performance and the overall gameplay experience, adding a survival-lite layer to the city life loop.
How does housing work in RoCitizens?
Players buy homes across the city using Cash earned from jobs and other sources. Houses are persistent across sessions, meaning your furniture and layout are saved when you leave. Furniture is purchased from in-game shops or received as special code rewards, and extensive placement customization is supported.

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