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SAITAMANIA

by CL Game Studio

All Games
SAITAMANIA

Stats

Live numbers from Roblox
Players
3
Visits
33,356,404
Upvotes
109,904
Downvotes
9,268
Rating
92.2%
Favorites
147,718
Average Playtime
2.00 Minutes
Game Updated
Aug 11, 2024

How popular is SAITAMANIA?

How the game is trending over time
Concurrent players
3
New visits
+6,793
Like percent
92.223%
New likes
+17

About SAITAMANIA

What the game is about and where to play it

Saitamania is a One Punch Man-inspired action RPG on Roblox developed by CL Game Studio where players punch through enemies, spin for character classes, invest stat points, and rebirth for compounding multipliers. Launched in May 2021, it has accumulated over 33 million visits and 148K favorites with a 92% approval rate across its five-year lifespan. The game blends anime-style grind mechanics with a class spin system similar to Blox Fruits and Anime Fighters Simulator.

The core loop has players fighting waves of enemies on an 8-player server to earn Coins and XP, completing quests for directed progression rewards, and spending Spins to randomly obtain a Class - each with its own unique combat ability set and varying rarity. Players manually allocate stat points into Strength (melee damage) and Agility (movement and attack speed) as they level up, then eventually trigger the Rebirth system to reset everything and multiply all future gains:

  • βš”οΈ Classes - randomly assigned by spending Spins; rarer classes provide dramatically stronger combat abilities
  • πŸ’Ž Spins - the gacha currency; each spin pulls a random class from the available pool
  • πŸ’° Coins - earned from enemies and quests; used for upgrades and progression
  • ⏳ Rebirth - resets Spins, levels, money, stats, fame, and your current class for a permanent 2x stat multiplier
  • πŸ† PvP and PvE - both playstyles supported in the same 8-player servers

The Rebirth system is Saitamania's defining endgame loop. Each rebirth doubles the compounding multiplier (2x, then 4x, then 8x), meaning a player with ten rebirths has over 1,000x the base stat gain of a fresh character. Cooldowns gate the reset pace: players below cumulative level 1,000 can rebirth once per day, while those above level 5,000 must wait six days between rebirths. This pacing rewards consistent daily play rather than rapid resets. Roblox Premium subscribers receive a 15% boost to all farm yields, and all codes require CL Game Studio Roblox group membership to redeem.

Available on

PC
Yes
Mobile
Yes
Console
No

SAITAMANIA FAQ

Everything you need to know about SAITAMANIA - from how to play to where our data comes from.

Ask in our Discord
What is Saitamania?
Saitamania is a One Punch Man-inspired action RPG on Roblox where players fight enemies, spin for character classes, invest stat points into Strength and Agility, and rebirth for compounding multipliers. It has over 33 million visits since its May 2021 launch by CL Game Studio.
Who made Saitamania?
Saitamania was developed by CL Game Studio and is managed by 5iftyCent and robloxiandemo. The game launched in May 2021 and is loosely inspired by the One Punch Man anime, though it shares no direct involvement with Viz Media.
How does Rebirth work in Saitamania?
Rebirth resets your Spins, levels, money, stats, fame, and current class in exchange for a permanent 2x multiplier to all stat gains that compounds with each reset. There are cooldowns: players under cumulative level 1,000 can rebirth once per day, while those above level 5,000 must wait six days between rebirths.
What are Spins in Saitamania?
Spins are the gacha currency used to randomly obtain character classes, each with unique combat abilities. Rarer classes provide significantly stronger abilities and can change the feel of combat entirely. Spins are earned from codes, quests, and gameplay, and reset on each rebirth.
What do Strength and Agility do in Saitamania?
Strength governs melee damage output, increasing how much damage you deal per hit. Agility controls movement speed and attack speed, enabling faster quest completion and more responsive combat. Both stats are invested manually with stat points earned as you level up.

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