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Subterra ️

by Polyworks Studio

All Games
Subterra ️

Stats

Live numbers from Roblox
Players
623
Visits
12,084,072
Upvotes
54,548
Downvotes
3,478
Rating
94.0%
Favorites
293,714
Average Playtime
13.00 Minutes
Game Updated
Jul 12, 2026

How popular is Subterra ️?

How the game is trending over time
Concurrent players
623
New visits
+2,597,963
Like percent
94.006%
New likes
+6,638

About Subterra ️

What the game is about and where to play it

Subterra is a 2.5D mining and survival RPG on Roblox developed by Polyworks Studio where players dig through a procedurally generated underground world, upgrading their pickaxe, crafting weapons, and descending through increasingly hostile layers. Launched in March 2024 and still in active beta, it combines the satisfying loop of incremental miners with roguelite-style Ability Cards and boss encounters. With a 93.8% approval rating on over 40,000 votes and 6.6 million visits, it ranks among the highest-rated games in the mining genre.

The core loop puts a pickaxe in your hands and sends you downward. Mine ores from the procedurally generated walls to upgrade your pickaxe, which lets you dig faster and break through tougher blocks to access deeper layers. As you descend, monsters appear and require Crafted Weapons assembled from rare recipes and materials found underground. Ability Cards build out your character loadout for combat, offering a roguelite layer of customization on top of the mining loop. Depth milestones unlock Boss and Mini-Boss encounters that gate access to the next tier of content:

  • ⛏️ Pickaxe Upgrades - ore-funded improvements that increase dig speed and unlock new depth zones
  • 💎 Ores - type and rarity vary by depth; the core resource feeding all other systems
  • ⚔️ Crafted Weapons - assembled from rare recipes; essential for surviving monster-filled layers
  • 🗺️ Ability Cards - equippable character modifiers that define your combat and survival build
  • 💼 Bosses - major encounters at depth milestones gating progression to the next layer tier

Backpack size limits how much ore you can carry before returning to sell, making inventory management a meaningful decision on deep dives. The Bottomless Backpack pass removes this constraint entirely, and the Sell Anywhere pass lets you sell without surfacing - both significant quality-of-life upgrades for serious miners. The badge ladder spans 17 milestones from first join through "Depths' Champion," documenting every stage of the descent.

Subterra sits in the same underground-exploration niche as Terraria and Minecraft-inspired Roblox games, but its 2.5D format and layered roguelite card system give it a distinct identity within that space.

Available on

PC
Yes
Mobile
Yes
Console
No

Subterra ️ FAQ

Everything you need to know about Subterra ️ - from how to play to where our data comes from.

Ask in our Discord
What is Subterra?
Subterra is a 2.5D mining and survival RPG on Roblox where players dig through a procedurally generated underground world, upgrading their pickaxe, crafting weapons, and fighting through increasingly hostile layers. Developed by Polyworks Studio, it launched in March 2024 and has over 6.6 million visits.
Who made Subterra?
Subterra was created by Polyworks Studio, a Roblox development group. The game launched in March 2024 and has been in active beta since, with consistent updates through April 2026.
How do Ability Cards work in Subterra?
Ability Cards are equippable character modifiers that define your build for combat and survival. Players collect cards as they progress through layers and use them to customize how they fight monsters and bosses. This roguelite system adds a layer of strategic depth on top of the core mining loop.
What is the Backpack in Subterra?
Your Backpack limits how much ore you can carry before you need to return to the surface to sell. Managing your inventory is a real decision on deep dives - the Bottomless Backpack gamepass removes this limit, and the Sell Anywhere pass lets you sell from any depth without surfacing.
How do Bosses work in Subterra?
Bosses and Mini-Bosses appear at specific depth milestones and must be defeated to progress to the next layer tier. They require Crafted Weapons and a solid Ability Card build, making them the primary skill check between phases of the game.

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