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About Catch And Tame!
Catch And Tame is an idle-tycoon collectathon by Manta Games on Roblox, launched November 2025. It has surpassed 214 million visits with a 98.5% approval rating and draws 10,000 to 20,000 concurrent players. Servers hold 5 players. The game releases numbered major updates approximately every two to three weeks, with 16+ updates since launch.
Players explore 17 interconnected island biomes, catch wild animals using a timing-based lasso minigame, pen them for passive Bucks Per Second income, and breed rare hybrid species through fixed combination recipes. The loop is driven equally by skill, patience, and weather awareness:
- 🗺️ 17 biomes - interconnected island zones from starter areas to late-game destinations like the deep water Forgotten Depths, each with distinct wildlife and unlock requirements
- ⚔️ Lasso catching - a timing-based minigame where 14+ lasso types from Starter up to the Stellar Lasso (3,100 power) determine which rarity tiers you can successfully catch
- 💎 Breeding system - combine two animals using the heart mechanic following fixed species recipes; the prized Celestial Hydra (250 BPS) requires a multi-step chain starting from caught wild Mythics
- 💰 BPS and offline income - penned animals generate Bucks Per Second passively even while offline; feeding animals Steak, Bones, Tuna Fish, or Dog Treats boosts their individual BPS output
- 🎭 17 mutation types - BPS multipliers from 1.1x to 4x applied to individual animals, including weather-triggered variants like Bloodbound (2.5x from Bloodmoon weather) that stack for compound bonuses
- ⏳ Animal rarities - six tiers from Common through Mythic across 84+ species, with Mythic catches requiring the Stellar Lasso and late-game biome access
Breeding has a 60-second cooldown reduced by feeding Steak, making Steak the most strategically valuable code reward in the game. Feeding Steak to high-BPS pen animals accelerates both breeding throughput and passive income simultaneously.
Catch And Tame differentiates from Catch a Monster through real-world animal species, a skill-based catching minigame, and a weather-driven mutation system rather than dungeon combat and boss raids.
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